How to Play?

Chinese Culture Index







Index

(1) Rules

(7) The players reference

  (2) Number of players

  (8) Position

  (3) How to win?

  (9) Starting a game

  (4) Table

  (10) Winning hand

  (5) Building the walls

  (11) Dead hand

  (6) Rounds and changing round

  (12) Basic scoring



(1) Rules

Pre-agreed rules before the game start - such as the maximum number of points ("Fan") of the Winning hand ("Mahjong" or "Sheek-Woo") and the special hands.

(2) Number of players

4

(3) How to win?

Collect 4 sets of either "Pung", "Sheung" or "Kong" and must have a pair of same tiles known as "Ngan" to win "Sheek-Woo" or "Mahjong" except the special hands.

Pung

Set of 3 identical tiles from any suits, dragons or winds.


Example:
3 (8 Thousands)
3 (5 Bamboos)
3 (2 Circles)


Sheung

A run of 3 tiles from same suit.
(9, 1, 2 is not permissible)


Example:
4, 5, 6 Circles
4, 5, 6
Thousands
3, 4, 5 Bamboos


Kong

4 identical tiles from any suits, dragons or winds


Example:
4 Red Dragons







(4) Table

36 inches square table is the ideal size.

(5) Building the walls

136 tiles only excluding 4 flower tiles and 4 season titles .
Each player builds a 2 tier "Wall" in front of them, each consists of 34 tiles (17 blocks). (see picture below)


The middle square space is known as the "Well" for unwanted tiles thrown with face up.




(6) Rounds and changing round


Minimum length of play:-
4 rounds. (East round, South round, West round and North round.)

e.g. When East Round goes through East, South, West and North Position and the "Jong" returns to the East position player, this round will become South Round......etc

Normally 4 games in each round, making a total of 16 games (or more if repeating hands).


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(7) The players reference

The "Jong" (player throws the dice) is always in the East position, the right hand side is South position (Lower-Player), opposite is West and to the left is North (Upper-Player).

The "Jong" throws the dice to decide "the starting point" of picking tiles in each new game.





(8) Position

a)

The position of the players is denoted by "Directions" counting anti-clockwise starting from East through South, West and North.



b)

When one player (except the "Jong") wins ("Mahjong" or "Sheek-Woo") the Lower Player will become "Jong" and the players' position rotates relatively:-

As according to the above direction diagram, Lower Player will become East position & throws the dice, Opposite player will become South position, Upper Player will become West position and the "Jong" will become North position. (new position - see diagram below)




c) If the "Jong" wins the game ("Mahjong" or "Sheek-woo"), the position remains the same and start a new game.





(9) Starting a game

Throws three dice into the "Well" after building the walls.

a)

Decide the starting position:-

Using the sum of the dice, counting anti-clockwise from the player (see (a) in diagram below) who throws the dice to decide the starting position of the "East Round".



If (a) throws the dice and the sum is 4:-
counting anti-clockwise from (a) to 4 to decide the starting position of each round.


The starting position of East Round - East.

When the dice "throwing sequence" returns to the starting position again after a Round (each round goes through East, South, West and North Position), the name of next Round will be South Round, subsequently followed by West and North.
(see Rounds and changing round)


b) Picking of the titles:-

Based on the total of dice equal to 4. (see diagram below)



(1) Counting anti-clockwise from the "Jong" (East), the sum of the dice would end at the Upper Player's position (North).

(2)
Counting 4 from the right hand side of the Upper Player's "Wall". (clockwise)

(3) The "Jong" (East) picks the next 4 tiles (2 blocks - "ab" as shown above) followed by the South, West and North players (4 titles each), repeat until each player has 12 titles. (arrange tiles facing towards each player)

(4) The"Jong" (East) take one tile from top tier, skips 1 block and take one tile on top (E below), the succeeding players will take one tile in turn. (see diagram below)



(5) The"Jong" (East) has 14 tiles, the rest of the players have 13 tiles each. (see diagram below)



(6) Special case:- If the sum of the dice is 17

a) "Jong" Counts from (East) anti-clockwise up to 17, the starting "Wall" is in front of "Jong" (East).

b) From right hand side of the East "Wall" counting to the end are 17, then the starting point is from the Upper Player (North) where the "Jong" will pick up two blocks (4 titles). (see ab below)



c)

The "Jong" (East) discards one unwanted tile face up in the "Well", then Lower Player (South) picks up one tile (see S in diagram below ) and throws one unwanted tile into the "Well".



d) The unwanted tile may be good for one player to make up a set as in the following way:

(1) "Pung" (3 identical tiles)

"Pung" is shouted out, collect the tile from the "Well" put three identical tiles face up, place them at his/her corner and throw out one unwanted tile. (Any players can claim) "Pung "

(2) "Sheung" (a run of 3 tiles in same suit)

"Sheung" can only be allowed for the Lower Player (South) to pick up in order to make up a run in the same suit.

When"Sheung" is called, player shows three tiles and throws one unwanted tile.

(3) "Kong" (4 identical tiles)

If the player has 3 identical tiles in hand which match the unwanted tile, "Kong" is shouted, put four tiles face up, place them at his/her corner, and then pick one tile from the very end of the "Wall" then discard one unwanted tile. Any player can have "Kong" regardless of their position.

If a player picks up an identical tile from the "Wall" matching the other 3 tiles in hand, face up 4 tiles, pick another tile from the very end of the "Wall", and throw one unwanted tile.

(4) If a player wants the unwanted tile to win "Mahjong" or "Sheek-Woo", then he/she have priority to win regardless of other players "Pung", "Kong" or "Sheung".

(5) Priority

"Kong" has priority over "Sheung".
"Pung" has priority over "Sheung".


e)

If the unwanted tile is not useful to any player, the next player will pick up one tile from the "Wall", rearranges the tiles and throws one unwanted tile. Then followed by the next player.

f) A game is finished when someone wins "Sheek-Woo" or "Mahjong"

If "Jong" wins the game, the position remain the same.
If other player win ("Sheek-Woo" or "Mahjong"), the lower position will become the "Jong", then throws dice and the rest of the position will shift relatively.

g)

When there are only 14 tiles (7 blocks) left on the "Wall", the game has to be repeated with the same "Jong" and "Direction" positions.

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(10) Winning hand ("Sheek-Woo" or "Mahjong")

a)

Every winning hand must have a pair of "Ngan" (2 identical tiles) and any combination of "Pung", "Sheung" or "Kong" except the Special hands. Player could pick up a winning tile from other player's unwanted tile to win "Sheek-Woo" or "Mahjong"

b)

If two players are after the same tile to win "Sheek-Woo" or "Mahjong", the Lower Player to the player who throws the unwanted tile will take precedence.

(11) Dead hand

If a player discovers too many or too few tiles in hand, then it is considered as dead hand. The player cannot win this game "Sheek-Woo" or "Mahjong" and must continue to play until the game is finished.

(12) Basic scoring

a) Each player has 200 chips to start, each chip represents one point.

b)

The player who discards the winning tile has to pay double points in comparison to the rest of the players.

c) If the player picks a winning tile from the "Wall", every player has to pay double points.

Happy Mahjonging

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